Authors
Jeroen S Lemmens, Patti M Valkenburg, Jochen Peter
Publication date
2011/1/1
Journal
Computers in human behavior
Volume
27
Issue
1
Pages
144-152
Publisher
Pergamon
Description
Pathological use of computer and video games has been associated with indicators of psychosocial well-being, such as loneliness, low self-esteem, low social competence, and low life satisfaction. However, few studies have decisively demonstrated whether these indicators of psychosocial well-being are causes or consequences of pathological gaming. To address this gap in the literature, we conducted a two-wave panel study among 851 Dutch adolescents (543 gamers). Causal relations were analyzed using autoregressive structural equation models. These analyses indicated that social competence, self-esteem, and loneliness were significant predictors of pathological gaming six months later. Thus, lower psychosocial well-being can be considered an antecedent of pathological gaming among adolescent gamers. Our analyses further indicated that loneliness was also a consequence of pathological gaming …
Total citations
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Scholar articles
JS Lemmens, PM Valkenburg, J Peter - Computers in human behavior, 2011