Authors
Marilyn Walker, Grace Lin, Jennifer Sawyer, Ricky Grant, Michael Buell, Noah Wardrip-Fruin
Publication date
2011/10/9
Journal
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Volume
7
Issue
2
Pages
106-114
Description
Interactive Narrative often involves dialogue with virtual dramatic characters. In this paper we compare two kinds of models of character style: one based on models derived from the Big Five theory personality, and the other derived from a corpus-based method applied to characters and films from the IMSDb archive. We apply these models to character utterances for a pilot narrative-based outdoor augmented reality game called Murder in the Arboretum. We use an objective quantitative metric to estimate the quality of a character model, with the aim of predicting model quality without perceptual experiments. We show that corpus-based character models derived from individual characters are often more detailed and specific than personality based models, but that there is a strong correlation between personality judgments of original character dialogue and personality judgments of utterances generated for Murder in the Arboretum that use the derived character models.
Scholar articles
M Walker, G Lin, J Sawyer, R Grant, M Buell… - Proceedings of the AAAI Conference on Artificial …, 2011