Authors
Marilyn Walker, Grace Lin, Jennifer Sawyer, Ricky Grant, Michael Buell, Noah Wardrip-Fruin
Publication date
2011/10/9
Journal
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Volume
7
Issue
2
Pages
106-114
Description
Interactive Narrative often involves dialogue with virtual dramatic characters. In this paper we compare two kinds of models of character style: one based on models derived from the Big Five theory personality, and the other derived from a corpus-based method applied to characters and films from the IMSDb archive. We apply these models to character utterances for a pilot narrative-based outdoor augmented reality game called Murder in the Arboretum. We use an objective quantitative metric to estimate the quality of a character model, with the aim of predicting model quality without perceptual experiments. We show that corpus-based character models derived from individual characters are often more detailed and specific than personality based models, but that there is a strong correlation between personality judgments of original character dialogue and personality judgments of utterances generated for Murder in the Arboretum that use the derived character models.
Total citations
2012201320142015201620172018201920202021111124
Scholar articles
M Walker, G Lin, J Sawyer, R Grant, M Buell… - Proceedings of the AAAI Conference on Artificial …, 2011