Authors
Walter S Lasecki, Juho Kim, Nick Rafter, Onkur Sen, Jeffrey P Bigham, Michael S Bernstein
Publication date
2015/4/18
Book
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Pages
1925-1934
Description
Prototyping allows designers to quickly iterate and gather feedback, but the time it takes to create even a Wizard-of-Oz prototype reduces the utility of the process. In this paper, we introduce crowdsourcing techniques and tools for prototyping interactive systems in the time it takes to describe the idea. Our Apparition system uses paid microtask crowds to make even hard-to-automate functions work immediately, allowing more fluid prototyping of interfaces that contain interactive elements and complex behaviors. As users sketch their interface and describe it aloud in natural language, crowd workers and sketch recognition algorithms translate the input into user interface elements, add animations, and provide Wizard-of-Oz functionality. We discuss how design teams can use our approach to reflect on prototypes or begin user studies within seconds, and how, over time, Apparition prototypes can become fully …
Total citations
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Scholar articles
WS Lasecki, J Kim, N Rafter, O Sen, JP Bigham… - Proceedings of the 33rd Annual ACM Conference on …, 2015