Authors
Helene Brashear, Valerie Henderson, Kwang-Hyun Park, Harley Hamilton, Seungyon Lee, Thad Starner
Publication date
2006/10/23
Book
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility
Pages
79-86
Description
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game, an overview of recent user studies, and the results of recent work on the problem of continuous, user-independent sign language recognition in classroom settings. Our database of signing samples was collected from user studies of deaf children playing aWizard of Oz version of the game at the Atlanta Area School for the Deaf (AASD). Our data set is characterized by disfluencies inherent in continuous signing, varied user characteristics including clothing and skin tones, and illumination changes in the classroom. The dataset consisted of 541 phrase samples and 1,959 individual sign samples of five children signing game phrases from a 22 word vocabulary. Our recognition approach uses color histogram adaptation for robust hand …
Total citations
20072008200920102011201220132014201520162017201820192020202120222023381616878810125735495
Scholar articles
H Brashear, V Henderson, KH Park, H Hamilton, S Lee… - Proceedings of the 8th International ACM SIGACCESS …, 2006