Authors
Arpita Bhattacharya, Travis W Windleharth, Cassandra Lee, Amulya Paramasivam, Julie A Kientz, Jason C Yip, Jin Ha Lee
Publication date
2021/10/6
Journal
Proceedings of the ACM on Human-Computer Interaction
Volume
5
Issue
CHI PLAY
Pages
1-25
Publisher
ACM
Description
Mainstream location-based games (LBGs) highlight three foundations-exercise, exploration, and social interaction-which were hugely disrupted by the COVID-19 pandemic. This genre has already had access issues depending on the player's region, identity, ability, and technology, which the pandemic also amplified. Thus, the pandemic provided a unique opportunity to re-imagine the design of LBGs to preserve player benefits while challenging these foundations. We conducted a two-week diary study with 11 LBG players coping with difficult life circumstances, followed by remote co-design sessions. Participants continued to play primarily to maintain community connection while adjusting the mode of socialization, finding meaning through virtual exploration, and support mental health and personal growth. Participants discussed ways to enhance the experience by expanding the range of physical activities during …
Total citations
2020202120222023202411641
Scholar articles
A Bhattacharya, TW Windleharth, C Lee… - Proceedings of the ACM on Human-Computer …, 2021