Authors
Marilyn Walker, Jennifer Sawyer, Carolynn Jimenez, Elena Rishes, Grace Lin, Zhichao Hu, Jane Pinckard, Noah Wardrip-Fruin
Publication date
2013
Journal
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Volume
9
Issue
4
Pages
71-77
Description
It is widely agreed that the interaction possibilities in interactive narrative are limited by the current approach to dialog creation, which typically relies on teams of scriptwriters. This paper reports on experiments testing whether authorial leverage can be increased by methods for natural language generation of dialog in a story world called Heart of Shadows. Our experiments show that (1) expert writers spend less time authoring dialogue variations by editing automatically generated content than creating it from scratch and (2) expert writers are more critical of automatically generated dialogue than amateur writers.
Total citations
20142015201620172018201920201211211
Scholar articles
M Walker, J Sawyer, C Jimenez, E Rishes, G Lin, Z Hu… - Proceedings of the AAAI Conference on Artificial …, 2013