Authors
Saskia Bakker, Alissa N Antle, Elise Van Den Hoven
Publication date
2012/4
Journal
Personal and Ubiquitous Computing
Volume
16
Pages
433-449
Publisher
Springer-Verlag
Description
For centuries, learning and development has been supported by physical activity and manipulating physical objects. With the introduction of embedded technologies, opportunities for employing tangible or embodied interaction for learning and development have emerged. As a result of previous research, we have seen that interaction models based on embodied knowledge (through embodied metaphors) can support children’s learning in abstract domains. Although metaphorical mappings are promoted in tangible and embodied interaction research, little is known about how to identify embodied metaphors, or how to implement them effectively into interaction models. In this paper, we introduce a people-centered, iterative approach to the design of tangible learning systems with embodied metaphor-based mappings. As a design case, we implemented our approach to the design of Moving Sounds (MoSo …
Total citations
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Scholar articles
S Bakker, AN Antle, E Van Den Hoven - Personal and Ubiquitous Computing, 2012