Authors
Jason Procyk, Carman Neustaedter, Carolyn Pang, Anthony Tang, Tejinder K Judge
Publication date
2014/4/26
Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pages
2163-2172
Publisher
ACM
Description
Our research explores the use of mobile video chat in public spaces by people participating in parallel experiences, where both a local and remote person are doing the same activity together at the same time. We prototyped a wearable video chat experience and had pairs of friends and family members participate in 'shared geocaching' over distance. Our results show that video streaming works best for navigation tasks but is more challenging to use for fine-grained searching tasks. Video streaming also creates a very intimate experience with a remote partner, but this can lead to distraction from the 'real world' and even safety concerns. Overall, privacy concerns with streaming from a public space were not typically an issue; however, people tended to rely on assumptions of what were acceptable. The implications are that designers should consider appropriate feedback, user disembodiment, and asymmetry when …
Total citations
2014201520162017201820192020202120222023202431110791079892
Scholar articles
J Procyk, C Neustaedter, C Pang, A Tang, TK Judge - Proceedings of the SIGCHI Conference on Human …, 2014