Authors
Carman Neustaedter, Anthony Tang, Tejinder K Judge
Publication date
2013/2/1
Journal
Personal and Ubiquitous Computing
Volume
17
Issue
2
Pages
335-349
Publisher
Springer-Verlag
Description
Location-based games seek to move computer gaming out from behind the PC and into the “real world” of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game players, yet it brings the unique challenge of creating and orchestrating such a game. That is, location-based games are often difficult to create, grow, and maintain over long periods of time. Our research investigates how location-based games can be designed to overcome this challenge of scalability. We studied the well-established location-based game of Geocaching through active participation and an online survey to better understand how it has succeeded in maintaining user involvement and growth over the last decade. Findings show that Geocaching benefits by having players directly create game content, including both lightweight and elaborate creations. Geocaching has also made it …
Total citations
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Scholar articles
C Neustaedter, A Tang, TK Judge - Personal and Ubiquitous Computing, 2013