Authors
Yavuz Inal, Frode Guribye, Lee Taber, Steve Whittaker
Publication date
2023/8/25
Book
IFIP Conference on Human-Computer Interaction
Pages
633-642
Publisher
Springer Nature Switzerland
Description
Research and design for digital wellbeing commonly focus on a single device, and time spent is the most common indicator of digital wellbeing. In this paper, we examine digital wellbeing along three dimensions: awareness, control, and impact, including positive and negative aspects. We report from two-week explorative self-experiments with 29 participants that made diary entries and reflection reports. The study discusses how digital wellbeing can be seen across devices and tasks to understand the usage patterns that can be used to identify possible interventions and problematic use that can be addressed by new designs. The impact of computers and smartphones differed among participants, with laptops receiving a more positive evaluation than smartphones. While the choice of the device itself may not be the primary factor in understanding digital well-being, further research efforts should identify different …
Scholar articles
Y Inal, F Guribye, L Taber, S Whittaker - IFIP Conference on Human-Computer Interaction, 2023