Authors
Johnny Accot, Shumin Zhai
Publication date
2002/4/20
Book
Proceedings of the SIGCHI conference on Human factors in computing systems
Pages
73-80
Description
Today's graphical interactive systems largely depend upon pointing actions, i.e. entering an object and selecting it. In this paper we explore whether an alternate paradigm --- crossing boundaries --- may substitute or complement pointing as another fundamental interaction method. We describe an experiment in which we systematically evaluate two target-pointing tasks and four goal-crossing tasks, which differ by the direction of the movement variability constraint (collinear vs. orthogonal) and by the nature of the action (pointing vs. crossing, discrete vs. continuous). We found that participants' temporal performance in each of the six tasks was dependent on the index of difficulty formulated in the same way as in Fitts' law, but that the parameters differ by task. We also found that goal crossing completion time was shorter or no longer than pointing performance under the same index of difficulty. These regularities, as …
Total citations
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Scholar articles
J Accot, S Zhai - Proceedings of the SIGCHI conference on Human …, 2002